This time we made it entirely in (https://chat.jif.dev/canvas/new). All you need is one selfie: first generate a consistent character sheet, then generate a dragon reference, and finally connect the character, the dragon and the foggy field scene to the video generator to create a 20-second, single-take Phone-POV short film.
Upload a selfie and generate a character sheet in (https://chat.jif.dev/canvas/new)
First upload a front-facing selfie with clear facial features to (https://chat.jif.dev/canvas/new). Press the + button to add a text node and an image generator, connect the selfie to the image generator, and copy the prompt into the text node.


Use the selfie I uploaded as the sole and strict facial-identity reference to generate a character sheet of the same film character. You must fully preserve the real facial identity from the selfie: facial proportions, face shape, eyes, eyebrows, nose, lips, skin tone and every personal feature originally visible. Do not copy the clothing, background, pose or lighting from the selfie; use only the facial identity. The character is a young female/male knight with natural overall proportions. They wear a complete suit of highly polished mirror-chrome white-silver steel plate armor; the metal has a cool white-silver sheen, no warm gold, no dull pewter. The edges of the breastplate and pauldrons have fine handcrafted fleur-de-lis engravings, and the gaps in the plate under the arms, inside the elbows and at the waist use blackened riveted steel chainmail. A brown leather sword belt with natural wear is slung diagonally across the waist, with the sword secured in its sheath at the right hip. The greaves, knee guards and gauntlets are all articulated silver plate, with real rivet structures visible at every joint, in the same material as the breastplate. They wear a full-length ivory-white silk cloak with a thick satin sheen, real visible weave texture and fabric weight, fastened at the shoulders and draping naturally, with a very subtle tone-on-tone brocade pattern at the hem. The fabric must have weight and must not float like thin gauze. The armor must be practical, highly protective, genuine knight's armor: no emphasized chest, waistline or hips, no sexualization. Keep the breastplate relatively flat with a functional silhouette, and the overall look upright, calm and heroic. A single character reference sheet with four panels, a neutral seamless light-grey studio background, and identical soft neutral studio lighting in every panel. Panel 1: full body, front view, the character standing naturally with hands relaxed at their sides. Panel 2: full body, left profile, keeping exactly the same proportions, hairstyle, armor and identity as the front view. Panel 3: full body, back view, fully showing the cloak, the back of the armor and the overall proportions. Panel 4: a close front portrait from the shoulders up, the character looking straight into the camera with a calm, natural expression, clearly showing the real facial features, skin detail and identity traits from the selfie. Soft even front-key studio lighting, low contrast, no strong directional shadows, neutral daylight approximately 5600K. Photorealistic live-action film costume photography, real skin pores, real steel, real chainmail, real silk fabric, almost indistinguishable from a real studio photograph. No illustration, no anime, no CG sheen, no plastic skin, no exaggerated body proportions, no text, no watermark.
The most important point in this step: the selfie controls only the face, and the prompt is responsible for a consistent build, armor and costume.
Generate the Pearl Pink dragon sheet
In (https://chat.jif.dev/canvas/new), add another image generator node and paste in the prompt below.
Dragon prompt

Generate a hyper-realistic character sheet of a giant pearl-pink adult dragon. The image may contain only this one dragon, shown in four panels: full body front view, full body side view, full body back view, and a close-up of the head from the front, to be used later in video generation to lock the dragon's identity and appearance. The dragon is huge and long-bodied but must have a real sense of weight; it has a long neck, powerful limbs, huge folded wings, a long tail, and naturally asymmetrical horns and bony spines on its head. Its whole body is covered in pale pearl-pink / soft nude-pink scales, and the belly can lean slightly toward ivory pinkish-white. The scales have a very subtle mother-of-pearl iridescence, showing only understated shifts of pink, pearl white, pale lavender and pale aqua at different angles; no neon pink, no metallic pink. The scales must look like real keratin, with fine growth lines, natural wear, chips, irregular edges and slight stains. The wing membranes use a completely different material: soft, translucent, leather-like membranes with real weight, showing tiny blood vessels, wrinkles and natural stretch texture. The eyes are warm golden amber with vertical pupils. The dragon must be completely wild, with no saddle, reins, bridle, armor, straps or any human equipment. The dragon must keep exactly the same head shape, horns, wings, scale structure, body proportions, tail length and overall color in all four views, with no drift in appearance. Use a seamless pure-white studio background and soft, even, low-contrast studio lighting that accurately shows the scales, wing membranes and skin materials. The whole image must have real photographic material response and look almost like a giant creature that truly exists, photographed in a professional VFX reference studio. No cartoon style, no illustration feel, no game-render look, no plastic surfaces, no computer-generated sheen, no text, no watermark.
Prepare the foggy field scene
Put the empty foggy field you generated earlier onto the Canvas.
This image only controls the environment: tall grass, large boulders, cold grey fog, no horizon.
At this point your Canvas should have three main reference images:
Image 1: the foggy field scene
Image 2: the female knight character sheet generated from your selfie
Image 3: the Pearl Pink dragon sheet
Then connect all three images to the video generator.

Generate the full 20-second video
Video settings:
Aspect ratio: 9:16
Duration: about 20 seconds
Model: seedance 2.5
Create an extremely realistic, approximately 20-second, 9:16 Phone-POV fantasy short filmed entirely in one continuous take. The phone itself must never appear on screen; the camera is the phone. In the first half the heroine holds the phone in her right hand; in the second half she throws it backward, after which the camera must strictly follow the real physics of an actual phone flipping through the air, crashing onto the grass, coming to rest, and then being blown away by the shockwave of the dragon's roar. No cuts, no third-person shot, no music, no dialogue, no subtitles. REFERENCE LOCK: <<<image_1>>> controls only the environment; preserve 100% the dense foggy grassland, tall wet grass, a few dark mossy boulders, 40–60 m visibility and a horizon that disappears completely into grey-white fog. <<<image_2>>> controls the heroine's full identity, real appearance, hairstyle, build, white-silver knight armor, long ivory-white cloak and the arming sword at her right hip, with zero drift throughout the video. <<<image_3>>> controls only the dragon's appearance; preserve 100% the same head shape, horns, wings, body proportions, warm gold amber eyes and pale pearl pink scales. The dragon is a completely wild adult colossal pearl pink dragon, about 60 m long, about 12 m tall at the shoulder, with a head more than 4 m long. The heroine is about 165 cm tall; her whole body must be narrower than the area around the dragon's eye, and the dragon looks like a real living mountain. The dragon has no saddle, reins, bridle, armor or any human equipment. Its pale blush pearl-pink scales are real keratin, with wear, growth lines and small chips, and only very subtle mother-of-pearl pink, lavender and aqua iridescence; the wing membranes are a translucent leathery material with blood vessels, wrinkles and stretch marks, with no plastic or CG look. In her left hand the heroine holds a clear disposable plastic cup with dark cola, ice cubes, a clear dome lid and a pale straw, with real condensation on the cup. In her right hand she holds the phone, and the phone is the camera we are watching through. 0:00–0:03: a right-hand Phone-POV from the heroine's right side in a chest-up three-quarter selfie framing. She never looks at the camera, only calmly gazes ahead into the dense fog, her expression cool, tired and completely indifferent, and she blinks slowly once. The wind moves her hair and ivory-white cloak, the wet grass forms natural waves, and the armor makes a very light metallic rub with her breathing. The dragon must absolutely not be visible at this point. 0:03–0:05.5: keeping her gaze forward, she raises the cola with her left hand and slowly takes a big sip through the straw. Ice cubes clink, the cola sloshes realistically, condensation slides down the clear plastic cup; she blinks slowly midway, swallows when she finishes, then breathes out gently through her nose, her whole expression still completely deadpan. 0:05.5–0:06.8: without turning around, she tosses the cup backward over her left shoulder with her left hand. The plastic cup flips realistically at high speed in the background, the dome lid pops off from the spin, the straw separates, the cola forms a twisting ribbon of liquid and then scatters into droplets, ice cubes fall into the grass along different arcs, and the empty cup bounces once on the ground. She does not react at all. 0:06.8–0:08.5: after a half-beat pause, she throws this very phone backward over her shoulder with her right hand. The POV instantly leaves her at high speed and, following real thrown-phone physics, completes about two end-over-end rotations; the image spins rapidly past grey-white sky, grass, the upside-down heroine and dense fog. Motion blur appears only from truly fast movement, along with a strong spinning wind whoosh. 0:08.5–0:09.6: the phone slams into the wet grass, the image jolts hard, then realistically bounces once more and flips an extra half turn; a few blades of grass sweep quickly across the lens, then it slides a short distance and comes to rest on the ground at a slight tilt of a few degrees. The camera now looks back at the heroine from an extremely low ground level. 0:09.6–0:12: only after the phone comes to rest is the truth revealed for the first time: the heroine stands in the mid-ground, back to us at about a three-quarter angle, and in front of her lies a pearl pink sleeping dragon so huge it looks like a mountain. The dragon fills much of the upper frame, its enormous head resting on the grass, its folded wings like two hills, its hindquarters and long tail gradually vanishing into the fog. It breathes slowly, its giant chest rising and falling like a tide, each exhale gently pushing away the fog and grass near its nostrils. The extreme scale must be shown clearly: the heroine is just a small silver figure, her whole body even narrower than the dragon's eye area. 0:12–0:14: the phone stays completely still. The heroine does not run; she just stands calmly as the wind moves her cloak. The dragon is still asleep and takes another huge, slow breath; one folded wing sinks slightly under its own weight, and the tip of its tail drags slowly across the grass. All of the dragon's movements must have the weight and inertia of a 60-meter giant creature, never fast or light. 0:14–0:15.5: the heroine slowly reaches her right hand to the sword at her right hip and calmly draws the arming sword. No exaggerated heroic moves, just a natural, confident draw. As the steel blade slides out of the scabbard it makes a long, clear SCHIIING that carries across the foggy grassland. She holds the sword low at her side and shifts her feet slightly into a ready stance. 0:15.5–0:17.5: after a brief silence, the dragon's huge eye closest to the heroine slowly opens, revealing a warm gold amber iris and a vertical pupil. The pupil first contracts, then the eye slowly turns toward the heroine and locks onto her completely. A deep sub-bass rumble rises from the dragon's chest, making the phone on the ground vibrate very faintly. The dragon begins to raise its head slowly, extremely slowly and with enormous weight; grass and fog slide off its jaw as its neck, horns and head gradually rise out of the fog. 0:17.5–0:20: the dragon's enormous head rises fully above the heroine, who becomes a tiny silver figure below. The dragon slowly opens its mouth, showing natural pale teeth and a dark throat, takes a deep breath and unleashes a tremendous ROAR. The roar forms a real, visible pressure wave: the grass is rapidly flattened outward from the dragon's position, the dense fog is torn into long strips, and dew and bits of grass are blown away. The heroine's hair and cloak are blown violently backward; she plants her feet, raises her sword and leans naturally forward against it, without panic. The shockwave finally hits the phone, the camera shakes violently, grass sweeps across the lens, and the whole phone is lifted off the ground and flies backward again at high speed. The video ends abruptly mid-spin among grey fog, green grass and the giant pearl pink dragon, without landing again. The heroine keeps total deadpan confidence throughout: no smiling, no fright, no looking at the camera, only natural blinking, breathing, swallowing and subtle weight shifts. Before it hears the sword being drawn, the dragon may only sleep, breathe and make very slow, small body movements; after the sound of the sword it must strictly follow the order "eyes open → pupil finds the heroine → chest rumble → slowly raises its head → opens its mouth → roar." The dragon must not attack, bite, swipe its claws, charge or breathe fire. The lighting follows <<<image_1>>> completely: cool neutral grey-white overcast fog light, no visible sun, no hard shadow, no warm cast. The white-silver armor reflects only soft skylight, and the dragon stays a very soft pale pearl pink, never neon pink, red, purple or self-illuminated. The whole thing must look like live-action footage combined with a top-tier photoreal VFX creature, not a fantasy game cinematic. Sound is live SFX only: wind, rustling grass, subtle armor creaks, clinking ice, sipping through a straw, the cup being thrown and liquid splashing, the phone's spinning wind rush and impact, the dragon's huge slow breathing, the sword's SCHIIING, the low-frequency chest rumble, and finally the huge dragon roar and pressure-wave wind blast. No music, no dialogue, no subtitles. Strict constraints: one continuous shot; no third-person view; the phone may only ever be the camera and never an object on screen; right hand = phone, left hand = cola; throw the cup first, then the phone; the heroine never looks at the camera; the dragon must absolutely not appear before the phone first hits the ground; character identity and armor 100% <<<image_2>>>; dragon 100% <<<image_3>>>; environment 100% <<<image_1>>>. Real skin, real steel, real chainmail, real wet grass, real volumetric fog, real liquid and ice physics, real keratin scales, real leathery wing membrane. No animation look, no CG sheen, no plastic skin, no plastic dragon, no oversaturation, no fantasy glow, no grain, no vignette, no text, no logo, no watermark.
Extend into the next shot directly on the Canvas
If you are happy with the first segment, there is no need to start over.
Connect the generated video straight to the next video generator node, use the last frame / video continuity of the previous clip, and keep writing the next part of the story. This preserves the phone's flight direction, the character's position, the dragon's position and the overall environment.
The key to this workflow is actually simple:
Selfie → character sheet → dragon sheet → scene image → connect everything to the JifChat Canvas video generator → generate the full POV in one go.



